WARDOGS patch performance log
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Official Steam announcements from BULKHEAD that mention performance, hitching, crashes or stability, newest first, summarised in our own words. Content-only and balance-only updates are left out. Dates are publication dates on Steam.
| Date | Official post | What it says about performance |
|---|---|---|
| 14 Oct 2026 | Season 02 Patch Notes | Mostly content and balance, with a general line about 'performance and stability improvements' and no details. Network changes: official servers now set ping limits by region, players who stay over the limit for a sustained period are kicked (server-side lag spikes don't count), and the server browser gets ping tags and filters. Also a shorter hold time on 'Apply Changes' in Settings. |
| 9 Oct 2026 | Season 02 Preview | Season 02 preview. 'Performance optimisations' and server stability work are on the list of planned changes, but no details or figures are given. |
| 2 Oct 2026 | Security & Stability Hotfix | Short hotfix for 'minor security and stability issues' affecting some players, with about an hour of downtime. No FPS changes listed. |
| 30 Sep 2026 | Update 0.1.2 (Minor Patch) | Fixes the WD-L020 crash on Windows 11, which BULKHEAD links to Windows update KB5124010, plus exploit fixes. A stability fix, not a frame-rate change. |
| 12 Sep 2026 | Scheduled Maintenance & Patch 0.11 (deployed 14 Sep) | Mainly server-browser and community-server changes. Under 'Other fixes' it says more GPU crashes were addressed. |
| 10 Sep 2026 | Launch Stability Hotfix #1 | Client hotfix for launch-day server problems: failing to join, being kicked, long login queues. Not about frame rate. |
| 9 Sep 2026 | Pre-Load Live & Season 1 Changelog | The most performance-heavy notes so far. DLSS Frame Generation can be switched off without a restart and the render target pool is configurable. Fewer shadow cache refreshes to reduce hitching when you take control of a character. Two frame-generation crash paths fixed. When the automatic benchmark scores high, Shadow quality is now clamped to Low instead of switched off. Dropped items no longer affect navigation, which BULKHEAD says recovers 'a little performance'. |
| 16 Jul 2026 | Devlog: Level Design & Performance (pre-launch) | Pre-launch devlog. BULKHEAD says performance has been a priority since day one, that it has optimised across a wide range of hardware, and that graphics options let you tune the game to your PC. No figures given. |
| 18 Feb 2026 | Top Questions (pre-launch FAQ) | Pre-launch FAQ. BULKHEAD says its 'War Dynamics Framework' extends Unreal Engine 5 for 100-player matches, and that the team is very conscious of performance and input latency. No figures. |
Source: WARDOGS news on Steam, listed via the Steam Web API, last refreshed 20 October 2026, 15:06 UK time (35 announcements checked, 9 listed here). Summaries are ours; read the linked post for the official wording. When we have before-and-after captures for a patch, we'll add the measured change here.